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AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimNode
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+-- Engine.AnimNodeBlendBase
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+-- Engine.AnimNodeBlendList
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+-- Engine.AnimNodeBlendByPhysics
| Variables Summary |
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| Inherited Variables from Engine.AnimNodeBlendList |
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| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Inherited Variables from Engine.AnimNodeBlendBase |
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| bFixNumChildren, Children |
| Structures Summary |
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| Inherited Structures from Engine.AnimNodeBlendBase |
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| AnimBlendChild |
| Functions Summary |
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| Inherited Functions from Engine.AnimNodeBlendList |
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| SetActiveChild |
| Inherited Functions from Engine.AnimNodeBlendBase |
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| PlayAnim, StopAnim |
| Defaultproperties |
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defaultproperties { bFixNumChildren=true Children(0)=(Name="PHYS_None") Children(1)=(Name="PHYS_Walking") Children(2)=(Name="PHYS_Falling") Children(3)=(Name="PHYS_Swimming") Children(4)=(Name="PHYS_Flying") Children(5)=(Name="PHYS_Rotating") Children(6)=(Name="PHYS_Projectile") Children(7)=(Name="PHYS_Interpolating") Children(8)=(Name="PHYS_Spider") Children(9)=(Name="PHYS_Ladder") Children(10)=(Name="PHYS_RigidBody") Children(11)=(Name="PHYS_Unused") } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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